STARCRAFT 1 MAPS UPDATE
I have been holding off on posting any recent news regarding what's been happening with the project, but i feel it has been too long since my last news update and i also feel you guys should be aware of the recent developments I've been working on. Project Developement and Alpha Version Release Thanks for reading guys and i hope to post something new for you all soon. I'm really sorry i cant speed things up guys but i will work on the maps whenever i have spare time during the week. Unfortunately My spare time to work on the maps has take a massive blow with myself getting a new second job and development has almost come to a complete stop for a few weeks.
As for new units for Zerg i havent really looked at anything and as Zerg models and skins are the least available to me i cant confirm anything to the Zerg players just yet. This will also allow the other 2 races to be able to attack Zerg bases with more options then was original available to them from Starcraft 1. This will hopefully create more work for Zerg players to do with regards to detecting cloaked units.
STARCRAFT 1 MAPS UPGRADE
To try and recreate the Overseer unit mechanic I've decided to remove Overlords detector ability and require a new ability upgrade call 'Overseer Genes' which once researched will give that Overlord the ability to see cloaked units. But i have done some work with the Overlord unit. I plan to begin work on Zerg after Protoss is further along with its development. So lastly is Zerg which at the moment very little development has been done. I also plan to work on all the models in the maps adding in bones and sounds which hopefully will animate the units/buildings alot better, then previously. These new icons will all match up and as everything is in Hi-Def, they look stunning and really define the maps which I really happy with.Īlong with the icons, a lot of the console skins and related skins have been reworked and hi-defed, this should provide a more complete and better looking user interface for players to navigate compared to previous map versions. This meant making all new icons for every unit/building/ability/upgrade in the maps and as I have 8mb of space per map, everything that needs an icon with have a new look icon made by myself. October was a big month for the project with alot of my time was spent working on the art side of the maps mainly, but I have done some trigger work and some unit editing and redesigning the tech trees for all 3 races.ĭue to the amount of work I have ahead of me, I decided to first focus my attention on redesigning all of the icons to the new style currently in Starcraft 2. Well I thought it was time to bring everyone up to speed on whats been happening with the new updates, that I've been working on for the new maps.